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Serious play : literacy, learning, and digital games

book
posted on 2017-01-01, 00:00 authored by C Beavis, M Dezuanni, Joanne O'MaraJoanne O'Mara
Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games’ capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay and identity in learners’ lives, and are applicable to research and practice at the leading edge of curriculum and literacy development.

History

Series

Digital games and learning

Pagination

1 - 234

Publisher

Taylor & Francis

Place of publication

Abingdon, Eng.

ISBN-13

9781138689404

Language

English

Grant ID

http://purl.org/au-research/grants/arc/LP110200309

Publication classification

A7 Edited book

Copyright notice

2017, Taylor & Francis

Editor/Contributor(s)

C Beavis, M Dezuanni, J O'Mara

Related work

http://www.seriousplayproject.org/

Number of chapters

13

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