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Postdigital cultures of downloading and streaming in Australia: fandom and a game of thrones
Across contemporary entertainment, fan ‘gossip’ is a constant feature and flows across a range of interfaces. Affording networked options is the use of high-speed broadband and internet-enabled screens for movies, news, documentaries, and television programs, amongst other services—for the convenience of the listener/viewer at a time chosen by them (on-demand). Live television events now see social media being reinvigorating, especially from audiences’ perspectives. In this chapter then, I will explore today’s mediascape with particular reference to the HBO series Game of Thrones. I will present data analysis via visualisations that represent the key spaces for discussion and commentary about such ‘television’ programs in the context of the increased ubiquity of distribution platforms in which most of our daily activities and routines are carried out with the help of various forms of communications technologies via cloud computing and social networking.