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A simulation-based control interface layer for a high-fidelity anthropomorphic training simulator
conference contribution
posted on 2010-01-01, 00:00 authored by Kyle Nelson, Timothy Black, D Creighton, Saeid NahavandiDeakin University’s futuristic Universal Motion simulator will overcome the limitations of current motion simulator platforms by employing an anthropomorphic robot arm to provide the motion fidelity necessary to exploit the potential of modern simulation environments. Full motion simulators frequently utilize Stewart platforms to mimic the movement of vehicles during simulation. However, due to the limited motion range and dexterity of such systems, and their inability to convey realistic accelerations, they are unable to represent accurate motion characteristics. The Universal Motion Simulation aims to close the gap between the limitations of the current motion technology and real world, by introducing a flexible, modular, high-fidelity motion system that can be used for a variety of immersive training applications. The modular nature of the design allows interchangeable and configurable simulation pods to be attached to the end effectors.
History
Event
Interservice/Industry Training, Simulation & Education Conference (2010 : Orlando, Florida)Publisher
[National Training Systems Association (NTSA)]Location
Orlando, Fla.Place of publication
[Arlington, Va.]Start date
2010-11-29End date
2010-12-02Language
engPublication classification
E1.1 Full written paper - refereedTitle of proceedings
I/ITSEC 2010 : Proceedings of the Interservice/Industry Training, Simulation & Education ConferenceUsage metrics
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