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Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform

conference contribution
posted on 2021-01-01, 00:00 authored by Steven Baker, J Waycott, Romina Carrasco, Ryan M Kelly, Anthony Jones, Jack Lilley, Briony Dow, F Batchelor, Thuong HoangThuong Hoang, Frank Vetere
While HCI researchers have begun designing personalised VR experiences for older adults, there has been limited research examining the use of social VR - where users interact via avatars in a virtual environment. Avatar-mediated communication (AMC) is a crucial component of the social VR experience, but older users’ experience with AMC is poorly understood. We conducted a five-month study with 16 older adults evaluating a co-designed social VR prototype. Results show that AMC in social VR was seen as medium that supported introverted users to express themselves and was viewed as offering advantages when discussing sensitive topics. Our study provides new insights into how older adults view AMC in social VR as a communication medium and we contribute six design reflections, based on our results, that highlight the steps that can be taken to ensure that AMC in social VR can meet the communication needs of older users.

History

Event

Human Factors in Computing Systems. Conference (2021 : Yokohama, Japan)

Pagination

1 - 13

Publisher

ACM

Location

Yokohama, Japan

Place of publication

New York, N.Y.

Start date

2021-05-08

End date

2021-05-13

ISBN-13

9781450380966

Language

eng

Publication classification

E1 Full written paper - refereed

Copyright notice

2021, The Author(s)

Editor/Contributor(s)

Y Kitamura, A Quigley, K Isbister

Title of proceedings

CHI 2021 : Conference on Human Factors in Computing Systems Extended Abstracts

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