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Being where? Presence in a blended world
Human experience of public space is changing as virtual space blends with real space and technology provides increasingly hyper-immersive virtual environments. This paper reports particularly on the integration of gestural controls as an important development of The Situation Engine immersive experience. Presence is the experiential counterpart of immersion. The paper argues that traditional conceptions of presence are inadequate to describe the experiences that blended spaces offer.
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Event
Design Sciences & Technology. International Conference (14th: 2014: Nice, France)Pagination
39 - 49Publisher
Europia ProductionsLocation
Nice, FrancePlace of publication
Nice, FranceStart date
2014-10-01End date
2014-10-03ISBN-13
9791090094185Language
engPublication classification
E Conference publication; E1.1 Full written paper - refereedCopyright notice
2014, Europia ProductionsEditor/Contributor(s)
K ZreikTitle of proceedings
EuropIA.14 : Architecture, City & Information Design : Proceedings of the 14th International Conference on Design Sciences & TechnologyUsage metrics
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