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Comparing student attitudes to different models of the same virtual patient
conference contribution
posted on 2001-01-01, 00:00 authored by Margaret BearmanMargaret Bearman, B CesnikAIMS: Two types of virtual patient designs can be distinguished - a 'narrative' structure and a 'problem-solving' structure (1). This study assesses attitudes of students with respect to learning communication skills via a virtual patient; and compares acceptability of the two different types of virtual patient designs. METHODS: Two virtual patients were constructed around the same case, each emphasising a narrative or problem-solving model. Undergraduate medical students used the simulations as part of a communication skills program. A computer-based survey was used to assess attitude. RESULTS: There was general acceptance of the use of the computer-based simulated patient. Students who generally performed better at communication skills, were more positive towards the virtual patient. There was no quantitative difference in acceptability between the two designs, but there were clear qualitative differences. CONCLUSIONS: While students were moderately positive about both simulations, qualitative data indicated that their were clear differences in attitude between the two different designs.
History
Event
Medical Informatics. Congress (10th : 2001 : London, Eng.)Volume
84Issue
2Series
Medical Informatics CongressPagination
1004 - 1008Publisher
IOS PressLocation
London, Eng.Place of publication
Amsterdam, NetherlandsPublisher DOI
Start date
2001-01-01End date
2001-01-01ISSN
0926-9630Language
engPublication classification
E1.1 Full written paper - refereedCopyright notice
2001, IMIAEditor/Contributor(s)
V Patel, R Rogers, R HauxTitle of proceedings
MEDINFO 2001 : Proceedings of the 10th World Congress on Medical Informatics 2001Usage metrics
Keywords
Attitude to ComputersCommunicationComputer SimulationComputer-Assisted InstructionEducation, Medical, UndergraduateHumansPatient SimulationStudents, MedicalUser-Computer InterfaceCALsimulationcommunication skillsvirtual patientScience & TechnologyTechnologyLife Sciences & BiomedicineComputer Science, Artificial IntelligenceComputer Science, Information SystemsComputer Science, Interdisciplinary ApplicationsMedical InformaticsComputer ScienceEDUCATIONSKILLSLibrary and Information Studies
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