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Grasping virtual objects with multi-point haptics

conference contribution
posted on 2011-01-01, 00:00 authored by Quan-Zen Ang, Ben HoranBen Horan, Zoran NajdovskiZoran Najdovski, Saeid Nahavandi
The majority of commercially available haptic devices offer a single point of haptic interaction. These devices are limited when it is desirable to grasp with multiple fingers in applications including virtual training, telesurgery and telemanipulation. Multipoint haptic devices serve to facilitate a greater range of interactions. This paper presents a gripper attachment to enable multi-point haptic grasping in virtual environments. The approach employs two Phantom Omni haptic devices to independently render forces to the user's thumb and other fingers. Compared with more complex approaches to multi-point haptics, this approach provides a number of advantages including low-cost, reliability and ease of programming. The ability of the integrated multi-point haptic platform to interact within a CHAI 3D virtual environment is also presented.

History

Event

IEEE Virtual Reality. Conference (18th : 2011 : Singapore, Singapore)

Pagination

189 - 190

Publisher

IEEE

Location

Singapore, Singapore

Place of publication

[Singapore, Singapore]

Start date

2011-03-19

End date

2011-03-23

ISBN-13

9781457700378

ISBN-10

1457700379

Language

eng

Publication classification

E1 Full written paper - refereed

Copyright notice

2011, IEEE

Editor/Contributor(s)

M Hirose, B Lok, A Majumder, D Schmalstieg

Title of proceedings

VR 2011 : Proceedings - IEEE Virtual Reality

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