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Grasping virtual objects with multi-point haptics
conference contribution
posted on 2011-01-01, 00:00 authored by Quan-Zen Ang, Ben HoranBen Horan, Zoran NajdovskiZoran Najdovski, Saeid NahavandiThe majority of commercially available haptic devices offer a single point of haptic interaction. These devices are limited when it is desirable to grasp with multiple fingers in applications including virtual training, telesurgery and telemanipulation. Multipoint haptic devices serve to facilitate a greater range of interactions. This paper presents a gripper attachment to enable multi-point haptic grasping in virtual environments. The approach employs two Phantom Omni haptic devices to independently render forces to the user's thumb and other fingers. Compared with more complex approaches to multi-point haptics, this approach provides a number of advantages including low-cost, reliability and ease of programming. The ability of the integrated multi-point haptic platform to interact within a CHAI 3D virtual environment is also presented.
History
Event
IEEE Virtual Reality. Conference (18th : 2011 : Singapore, Singapore)Pagination
189 - 190Publisher
IEEELocation
Singapore, SingaporePlace of publication
[Singapore, Singapore]Start date
2011-03-19End date
2011-03-23ISBN-13
9781457700378ISBN-10
1457700379Language
engPublication classification
E1 Full written paper - refereedCopyright notice
2011, IEEEEditor/Contributor(s)
M Hirose, B Lok, A Majumder, D SchmalstiegTitle of proceedings
VR 2011 : Proceedings - IEEE Virtual RealityUsage metrics
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