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Implementation and applications of the distortion operator

conference contribution
posted on 2001-01-01, 00:00 authored by Shaun BangayShaun Bangay
The distortion operator transforms 2D images in a manner similar to image warping or morphing, allowing source pixels to be mapped to any destination pixel. This operator can be implemented on current hardware, allowing at least one distortion per frame at interactive frame rates. Potential applications are numerous, but those described include re-mapping images for correct projection onto curved screens, correcting camera distortion from multiple sources simultaneously, and allowing constant time dynamic texturing and lighting of a static scene which is independent of geometric complexity.

History

Event

International conference on Computer graphics, virtual reality and visualisation (1st : 2001 : Cape Town, South Africa)

Pagination

17 - 25

Publisher

ACM

Location

Cape Town, South Africa

Place of publication

New York, N. Y.

Start date

2001-11-05

End date

2001-11-07

ISBN-10

1581134460

Language

eng

Publication classification

E1.1 Full written paper - refereed

Title of proceedings

Afrigraph '01: Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation

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