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Implementation and applications of the distortion operator
The distortion operator transforms 2D images in a manner similar to image warping or morphing, allowing source pixels to be mapped to any destination pixel. This operator can be implemented on current hardware, allowing at least one distortion per frame at interactive frame rates. Potential applications are numerous, but those described include re-mapping images for correct projection onto curved screens, correcting camera distortion from multiple sources simultaneously, and allowing constant time dynamic texturing and lighting of a static scene which is independent of geometric complexity.
History
Event
International conference on Computer graphics, virtual reality and visualisation (1st : 2001 : Cape Town, South Africa)Pagination
17 - 25Publisher
ACMLocation
Cape Town, South AfricaPlace of publication
New York, N. Y.Publisher DOI
Start date
2001-11-05End date
2001-11-07ISBN-10
1581134460Language
engPublication classification
E1.1 Full written paper - refereedTitle of proceedings
Afrigraph '01: Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisationUsage metrics
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