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Simulating crowd phenomena in African markets
conference contribution
posted on 2009-01-01, 00:00 authored by F Tasse, K Glass, Shaun BangayShaun BangayCrowd simulation is an important feature in the computer graphics field. Typical implementations simulate battle scenes, emergency situations, safety issues or add content to virtual environments. The problem stated in this paper falls in the last category. We present a crowd simulation behavioural model which allows us to simulate identified phenomena in popular local African markets such as narrow street flows and crowd formation around street performances. We propose a three-tier architecture model enable to produce intentions, perform path planning and control movement. We demonstrate that this approach produces the desired behaviour associated with crowds in an African market, which includes navigation, flow formation and circle creation.
History
Event
International conference on Computer graphics, virtual Reality, visualisation and interaction in Africa (6th : 2009 : Pretoria, South Africa)Pagination
47 - 52Publisher
Association for Computer MachineryLocation
Pretoria, South AfricaPlace of publication
New York, N.Y.Publisher DOI
Start date
2009-02-04End date
2009-02-06ISBN-13
9781605584287Language
engPublication classification
E1.1 Full written paper - refereedCopyright notice
2009, ACMEditor/Contributor(s)
S SpencerTitle of proceedings
Afrigraph '09 : proceedings of the 6th international conference on Computer graphics, virtual Reality, visualisation and interaction in AfricaUsage metrics
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