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Simulating crowd phenomena in African markets

conference contribution
posted on 2009-01-01, 00:00 authored by F Tasse, K Glass, Shaun BangayShaun Bangay
Crowd simulation is an important feature in the computer graphics field. Typical implementations simulate battle scenes, emergency situations, safety issues or add content to virtual environments. The problem stated in this paper falls in the last category. We present a crowd simulation behavioural model which allows us to simulate identified phenomena in popular local African markets such as narrow street flows and crowd formation around street performances. We propose a three-tier architecture model enable to produce intentions, perform path planning and control movement. We demonstrate that this approach produces the desired behaviour associated with crowds in an African market, which includes navigation, flow formation and circle creation.

History

Event

International conference on Computer graphics, virtual Reality, visualisation and interaction in Africa (6th : 2009 : Pretoria, South Africa)

Pagination

47 - 52

Publisher

Association for Computer Machinery

Location

Pretoria, South Africa

Place of publication

New York, N.Y.

Start date

2009-02-04

End date

2009-02-06

ISBN-13

9781605584287

Language

eng

Publication classification

E1.1 Full written paper - refereed

Copyright notice

2009, ACM

Editor/Contributor(s)

S Spencer

Title of proceedings

Afrigraph '09 : proceedings of the 6th international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa

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