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Super-realistic rendering using real-time tweening

conference contribution
posted on 2001-01-01, 00:00 authored by H Winnemoller, Shaun BangayShaun Bangay
The realism of contemporary computer graphics (and especially Virtual Reality {VR}) is limited by the great computational cost of rendering objects of appropriate complexity with convincing lighting and surface effects. We introduce a framework that allows rendering of objects in true photographic quality using tweening. The simple but effective design of our system allows us not only to perform the necessary operations in real-time on standard hardware, but also achieve other effects like morphing. Furthermore, it is shown how our system can be gainfully employed in non-VR contexts like extreme low-bandwidth video-conferencing and others.

History

Event

South African Telecommunications, Networks and Applications. Conference (4th : 2001 : Wild Coast Sun, South Africa)

Publisher

[SATNAC]

Location

Wild Coast Sun, South Africa

Place of publication

[Wild Coast Sun, South Africa]

Start date

2001-09-02

End date

2001-09-05

ISBN-10

0620277696

Language

eng

Publication classification

E1.1 Full written paper - refereed

Title of proceedings

SATNAC : Proceedings of the 4th South African Telecommunications, Networks and Applications Conference

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