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Super-realistic rendering using real-time tweening
conference contribution
posted on 2001-01-01, 00:00 authored by H Winnemoller, Shaun BangayShaun BangayThe realism of contemporary computer graphics (and especially Virtual Reality {VR}) is limited by the great computational cost of rendering objects of appropriate complexity with convincing lighting and surface effects. We introduce a framework that allows rendering of objects in true photographic quality using tweening. The simple but effective design of our system allows us not only to perform the necessary operations in real-time on standard hardware, but also achieve other effects like morphing. Furthermore, it is shown how our system can be gainfully employed in non-VR contexts like extreme low-bandwidth video-conferencing and others.
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Event
South African Telecommunications, Networks and Applications. Conference (4th : 2001 : Wild Coast Sun, South Africa)Publisher
[SATNAC]Location
Wild Coast Sun, South AfricaPlace of publication
[Wild Coast Sun, South Africa]Start date
2001-09-02End date
2001-09-05ISBN-10
0620277696Language
engPublication classification
E1.1 Full written paper - refereedTitle of proceedings
SATNAC : Proceedings of the 4th South African Telecommunications, Networks and Applications ConferenceUsage metrics
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