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Video games research: gender inequities
conference contribution
posted on 2006-01-01, 00:00 authored by I Zupanovic, Jo Coldwell-NeilsonJo Coldwell-NeilsonIn this paper we explore current research on violence in video games, with a focus on gender inequalities and imbalance, and introduce a project being undertaken as part of an honours programme in Information Technology. The research focuses on the portrayal of violence in games as perceived by future game developers and the parallel issue of lack of female participation as players and developers. Although the project is in its infancy it has already highlighted a major shortcoming in video games research which will have a major impact on the results. Lack of gender representation in the population being surveyed limits the generality of any results obtained, which has a domino effect on the ability of the games industry to address gender issues.
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Event
Australian Women in IT. Conference (10th: 2006 : Adelaide, S.A.)Pagination
1 - 8Publisher
AusWITLocation
Adelaide, S.A.Place of publication
Adelaide, S.A.Start date
2006-12-04End date
2006-12-05ISBN-10
0855908238Language
engPublication classification
E1 Full written paper - refereedEditor/Contributor(s)
J FisherTitle of proceedings
AusWIT 2006: Participation One Year On: Proceedings of the 2006 Australian Women in IT ConferenceUsage metrics
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