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A critical review of the effectiveness of narrative-driven digital educational games

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journal contribution
posted on 2018-01-01, 00:00 authored by L C Jackson, Joanne O'MaraJoanne O'Mara, Julianne MossJulianne Moss, A C Jackson
Digital games are currently viewed, by many within the field of education, as a way to engage and motivate students, and to assist them in acquiring content knowledge and skills. Despite the growing interest in using digital games, including serious games, this is the first critical review of the literature on the effectiveness of digital narrative-driven educational games. Of 2550 articles initially screened, 130 were synthesised in the final review. The results suggest that such games can be more much more effective than traditional instruction for promoting attitude change, engagement, motivation, and skill acquisition; slightly more effective in promoting enjoyment and knowledge acquisition; and equal in fostering behaviour change. As such, they may be viewed as effective and versatile tools for teaching and learning.

History

Journal

International journal of game-based learning

Volume

8

Issue

4

Season

Oct-Dec

Pagination

32 - 49

Publisher

IGI Global

Location

Hershey, Pa.

ISSN

2155-6849

eISSN

2155-6857

Language

eng

Publication classification

C1 Refereed article in a scholarly journal

Copyright notice

2018, IGI Global