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Active videogames and weight management: is there a future?
journal contribution
posted on 2013-06-01, 00:00 authored by Ralph MaddisonRalph Maddison, A Jull, S Marsh, A Direito, C Ni MhurchuWe evaluated the effects of an active videogame (AVG) intervention (Sony [Tokyo, Japan] PlayStation(®) EyeToy(®)) compared with non-AVGs on body composition, physical activity, sedentary behavior, and snack food consumption among overweight 10-12-year-old children over 24 weeks. Our research showed a treatment effect on body mass index and percentage body fat in favor of the intervention group. There was no difference between groups for total physical activity levels, but there was an increase in self-reported AVG play and reductions in non-AVG play and snack food consumption in the intervention group. Research is needed to determine how to augment the effects observed in this study.
History
Journal
Games for health journalVolume
2Issue
3Pagination
179 - 182Publisher
Mary Ann LiebertLocation
New Rochelle, N.Y.Publisher DOI
ISSN
2161-783XLanguage
engPublication classification
C Journal article; C1.1 Refereed article in a scholarly journalCopyright notice
2013, Mary Ann LiebertUsage metrics
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