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Building a better mousetrap (Exergame) to increase youth physical activity

journal contribution
posted on 2014-04-01, 00:00 authored by T Baranowski, Ralph MaddisonRalph Maddison, A Maloney, E Medina, M Simons
Although exergames have been demonstrated to induce moderate levels of physical activity (PA) if played as designed, there is conflicting evidence on use of exergaming leading to increased habitual PA. Exergames have increased PA in some home and school studies, but not others. Exergames have been used in community centers to good effect, but this has not generally been validated with research. PA from exergames may be enhanced by innovative use of sensors, "fun"-enhancing procedures, tailored messaging, message framing, story or narrative, goal setting, feedback, and values-based messaging. Research is needed on PA-enhancing procedures used within exergames for youth to provide a firmer foundation for the design and use of exergames in the future.

History

Journal

Games for health journal

Volume

3

Issue

2

Pagination

72 - 78

Publisher

Mary Anne Liebert

Location

New Rochelle, N. Y.

ISSN

2161-7856

Language

eng

Publication classification

C Journal article; C1.1 Refereed article in a scholarly journal

Copyright notice

2014, Mary Ann Liebert