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Building a better mousetrap (Exergame) to increase youth physical activity
journal contribution
posted on 2014-04-01, 00:00 authored by T Baranowski, Ralph MaddisonRalph Maddison, A Maloney, E Medina, M SimonsAlthough exergames have been demonstrated to induce moderate levels of physical activity (PA) if played as designed, there is conflicting evidence on use of exergaming leading to increased habitual PA. Exergames have increased PA in some home and school studies, but not others. Exergames have been used in community centers to good effect, but this has not generally been validated with research. PA from exergames may be enhanced by innovative use of sensors, "fun"-enhancing procedures, tailored messaging, message framing, story or narrative, goal setting, feedback, and values-based messaging. Research is needed on PA-enhancing procedures used within exergames for youth to provide a firmer foundation for the design and use of exergames in the future.
History
Journal
Games for health journalVolume
3Issue
2Pagination
72 - 78Publisher
Mary Anne LiebertLocation
New Rochelle, N. Y.Publisher DOI
ISSN
2161-7856Language
engPublication classification
C Journal article; C1.1 Refereed article in a scholarly journalCopyright notice
2014, Mary Ann LiebertUsage metrics
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No categories selectedKeywords
Science & TechnologyLife Sciences & BiomedicineHealth Policy & ServicesPublic, Environmental & Occupational HealthRehabilitationHealth Care Sciences & ServicesSELF-DETERMINATION THEORYDANCE DANCE REVOLUTIONVIDEO GAMESVEGETABLE CONSUMPTIONACTIVITY PROMOTIONSTORY IMMERSIONBEHAVIOR-CHANGEWEIGHT-LOSSHEALTHSCHOOL
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