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Digital gaming and Tolkien, 1975-2015

journal contribution
posted on 2016-01-01, 00:00 authored by Helen YoungHelen Young
‘Tolkien’ the cultural phenomenon is far bigger than J. R. R. Tolkien the author, or even J. R. R. Tolkien the author-and-oeuvre. When Christopher Tolkien asserted in 2012 that his father’s legacy has been rendered monstrous he blamed its fate on the gross depredations of commercialization generally and the Warner Bros’ franchise in particular. Explorations of – and encomiums on – the afterlives of Tolkien’s novels generally focus on the impact of Peter Jackson’s films. The forces which have shaped contemporary ‘Tolkien’ are not only commercial however; fans also ‘do things’ with Tolkien’s writings. The drive to make money has played a significant part in shaping Tolkien’s legacy, but audience engagements and technological change have also been highly significant as this article demonstrates through an exploration of digital games (computer and console) which adapt Tolkien’s writings from the 1970s to the present. The article considers both licensed and unlicensed games, and both fan and franchise practices and creations.

History

Journal

Journal of Tolkien research

Volume

3

Issue

3

Article number

5

Pagination

1 - 21

Publisher

Valparaiso University

Location

Valparaiso, Ind.

ISSN

2471-934X

Language

eng

Publication classification

C1 Refereed article in a scholarly journal

Copyright notice

2016, Valparaiso University

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