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Energy expended playing video console games: an opportunity to increase children's physical activity?
journal contribution
posted on 2007-08-01, 00:00 authored by Ralph MaddisonRalph Maddison, C N Mhurchu, A Jull, Y Jiang, H Prapavessis, A RodgersThis study sought to quantify the energy expenditure and physical activity associated with playing the "new generation" active and nonactive console-based video games in 21 children ages 10-14 years. Energy expenditure (kcal) derived from oxygen consumption (VO2) was continuously assessed while children played nonactive and active console video games. Physical activity was assessed continuously using the Actigraph accelerometer. Significant (p < .001) increases from baseline were found for energy expenditure (129-400%), heart rate (43-84%), and activity counts (122-1288 versus 0-23) when playing the active console video games. Playing active console video games over short periods of time is similar in intensity to light to moderate traditional physical activities such as walking, skipping, and jogging.
History
Journal
Pediatric exercise scienceVolume
19Issue
3Pagination
334 - 343Publisher
Human KineticsLocation
Champaign, Ill.Publisher DOI
ISSN
0899-8493Language
engPublication classification
C Journal article; C1.1 Refereed article in a scholarly journalCopyright notice
2007, Human KineticsUsage metrics
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