gaskin-integratedphysical-2004.pdf (95.4 kB)
Integrated physical education model
This paper focuses on an Integrated Physical Education Model that links the cyclical model of experiential learning (Kolb, 1971, 1979), the Complete 4MAT System (McCarthy, 1980), and Teaching Games for Understanding (Bunker & Thorpe, 1982). Understanding the similarities between experiential learning and a games-based approach to teaching games may help physical educators to design and to facilitate more beneficial lessons for their students. Key outcomes of successful physical education are students that have the ability to make successful decisions on the field and have awareness of both technical and tactical aspects of games. This discussion of an integrated approach involves playing games, emphasises active involvement, and encourages student decision-making.
History
Journal
Journal of physical education New ZealandVolume
37Pagination
61 - 69Publisher
Physical Education New ZealandLocation
Wellington, N.Z.ISSN
1172-5958Language
engNotes
Every reasonable effort has been made to ensure that permission has been obtained for items included in Deakin Research Online. If you believe that your rights have been infringed by this repository, please contact drosupport@deakin.edu.auPublication classification
C1.1 Refereed article in a scholarly journal; C Journal articleCopyright notice
2004, Physical Education New ZealandUsage metrics
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