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Process drama and digital games as text and action in virtual worlds : developing new literacies in school

journal contribution
posted on 2012-11-01, 00:00 authored by Joanne O'MaraJoanne O'Mara
This article explores the intersections between drama and digital gaming and the educational possibilities for literacy of both. The article draws on a model for the educational uses of digital gaming and three case studies from the Australian Research Council funded three and a half year project, Literacy in the digital world of the twenty first century: Learning from computer games. This model theorises the scope of the possibilities for literacy outcomes from the usage of computer games. The article describes how the model works, and then applies the model to drama education, specifying some new ways of thinking about the literacy outcomes from drama education. Process drama is theorised as the creation of text-in-action.

History

Journal

Research in drama education : the journal of applied theatre and performance

Volume

17

Issue

4

Season

Special Issue : Innovation, technology and converging practices in drama education and applied theatre

Pagination

517 - 534

Publisher

Taylor & Francis

Location

Abingdon, England

ISSN

1356-9783

Language

eng

Publication classification

C1 Refereed article in a scholarly journal

Copyright notice

2012, Taylor & Francis

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