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‘Redstone is like electricity’: Children’s performative representations in and around Minecraft

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posted on 2015-03-01, 00:00 authored by M Dezuanni, J O’Mara, Catherine BeavisCatherine Beavis
This article investigates 8- and 9-year-old girls’ use of the popular game Minecraft at home and school, particularly the ways in which they performatively ‘bring themselves into being’ through talk and digital production in the social spaces of the classroom and within the game’s multiplayer online world. We explore how the girls undertake practices of curatorship to display their Minecraft knowledge through discussion of the game, both ‘in world’ and in face-to-face interactions, and as they assemble resources within and around the game to design, build and display their creations and share stories about their gameplay.

History

Journal

E-Learning and Digital Media

Volume

12

Issue

2

Pagination

147 - 163

ISSN

1741-8887

eISSN

2042-7530

Publication classification

C1 Refereed article in a scholarly journal

Copyright notice

2015, Sage

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